The World of Tor-Lomlin
The following is system of descriptions, spells, optional and additional rules, and other miscellania for the use of GURPS to role-play in the world of Tor-Lomlin.
- Brett Becker
- World creation, language, politics, geography, and general Game Mastering
- Zach Tomaszewki
- Magic system creation, spell-editings, assistant-GMing, and webmastering
Latest news
- This project has been shelved since 2003 and is not likely to be revived.
General GURPS Info
- GURPS Lite (link)
The free, 32-page "essense" of the Generic Univeral Role Playing System.
Read this to get an idea of how it all works.
- Steve Jackson Games: GURPS (link)
Home of GURPS on the web. Learn more here, and maybe buy some books.
(Recommended: Basic Set, Compendium 1, and Psionics).
- Roll Ratios (also a text version)
Generated with a randomly-rolling Perl script, these are helpful for rule writing and understanding chances of success.
World Info
- Metaphysics of Tor-Lomlin and Related Worlds. (Under construction!)
A brief, general, and slightly dry description of mind, matter, and other metaphysical notions; includes a number of general and optional rules to be used.
- Magic of Tor-Lomlin, v3.0. (Under construction!)
The latest, authoritive rules for Tor-Lomlin's magic. Twice as many spells, divided into four powers, and easier to navigate.
- New Advantages, Disadvantages, and Skills
(Under construction!)
New possibilites as well as modifications of more traditional adv's and disadv's.
- Flora and Fauna
(Under construction!)
Some of the fae entities, psi creatures, and normal animals and plants of Tor-Lomlin.
Legacy Notes
These are old, out-dated documents. They're helpful for us to go back and find any good ideas we lost along
the way, or to just see how far we've come.
Magic System
- v1.0 (text)
Before reading much GURPS or even deciding for sure on a system. Initial ideas on a purely "Cartesian", mental magic. Also posits possible alchemy herbs.
- v1.1 (text)
Slightly more on v1.0. Started grouping into domains and dealing with more details.
- v2.0(text; big file)
A huge endeavor, generating many specific spells based on the GURPS Basic Set's Psionic's chapter.
Still some internal inconsistencies and to-dos.
Other notes that go with v2.0:
- Mind and Link diagrams (gif)
A graphic model of the nature of the mind in this system.
- Magic Nature and Naudreth (text)
Description of the Dreaming/Fae and of how Naudreth are likely to work, given in the form of a fictional
Celebrim lecture.
- Links and Faewyn (text)
Discussion of mental Links and the ramifications of their breaking; early stats and physical description of the Faewyn, including notion of "rapport".
- Optional Rules (text)
Recommended rules that are normally optional in Gurps; includes a new Nosebleeds disadvantage.
- Magic Misc Details (text)
Initial population numbers and basic hierarchy of Celebrim and their school Celtrilion. Also a beginning of
psi flora with Fog Mold.
Online Chat, Emails, and Planning Discussions
The following are a few select chat sessions. (The ones I remembered to save.)
They include a lot of other discussion besides the game world.
- 2002-08-21 (text)
Discussion of Cele magic and some on Naudreth. Incomplete document.
- 2002-12-28 (text)
Celebrim in society.
- 2002-12-29 (text)
Populations and nature of society; some on Celebrim.
- 2002-12-31 (text)
Faewyn, Naudreth; possible "Faeries" and nature of the disembodied Fae mind.
These are the emails. Again, not every email dealing with the world is here. Like the chats, they often include other info. Those emails starting with a B are from Brett; Z's are from Zach.
- Z2002-08-19 (text)
Original thinkings of a magic system (magicsystem v1.0).
- B2002-08-20 (text)
Brett's original plot line and inception of the world.
- Z2002-08-20 (text)
My reponse. Many question and some on the metaphysics.
- B2002-08-20b (text)
Very brief description of the world; some on the language; bit on the Naudreth.
Refers to the map and Initial Description of Tor-Lomlin.
- Z2002-08-21 (text)
Starting to get some books together; working on magicsystem v1.1; what are Celebrim like?
- Z2002-08-23 (text)
Some ramblings about writing spells and faewyn bindings (not very useful).
- B2002-08-23 (text)
Brett's reply about faewyn bindings.
- Z2002-10-21 (text)
A bit on GURPS's realism, writing rules (especially sleep), and tech levels.
- B2002-12-25 (text)
Clarifications on Celebrim stats, faewyn links, anti-psi, and naudreth.
- Z2003-01-03 (text)
Elaborating the nature of the Fae and DreamWalking;
tenative ideas for faery battles, dreamweavers, and dream duels.